From the course: Revit to Unity for Architecture, Visualization, and VR

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First-person walkthrough

First-person walkthrough

From the course: Revit to Unity for Architecture, Visualization, and VR

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First-person walkthrough

- [Instructor] For our next step in understanding how to interact with our Unity project, let's look at the same scene, but using a first-person character. To do this, we're gonna import a first-person character controller that comes standard with Unity. So just like when we brought in the environmental assets, let's go to Assets, Import Package... Characters. Go ahead and import everything. Now under the Standard Assets folder, we can go to the Characters folder, first-person character, prefabs, and let's grab this rigid-body first-person controller. When you drag it into the scene, it'll drag in halfway sunk down into the ground. Let's pull it up to make sure that it clears the floor. It doesn't have to be exact. Now that we have two cameras, the first one is unnecessary. So let's go ahead and delete that. The main difference between this first-person controller and the camera that we were using earlier is that this one will be interacting more with the geometry of the space. But in…

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