From the course: Unity for Architectural Visualization

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Generating collision data

Generating collision data - Unity Tutorial

From the course: Unity for Architectural Visualization

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Generating collision data

- [Instructor] In the previous movie, we added props to our environment. And if I move around the viewport, you can see that we have tables and chairs in the lobby. We have next door, behind this wall here, we have additional tables and chairs. We have the office space in the far area of the environment here, and you can see the lining up of all these tables and chairs. And then I also went ahead and inside the lobby here, I duplicated, some of the tables and chairs from this room, and I put them into the room behind this wall here. So, you can see we have some spacing of tables and chairs. And then in addition to that, all the tables and chairs that were in the office space behind this wall, I duplicated those, and I put those upstairs into the office behind here, and to the office behind here, so that eventually, when these windows here become transparent, we'll be able to see through into those rooms and see that…

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