From the course: Revit to Unity for Architecture, Visualization, and VR

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Import the geometry

Import the geometry

From the course: Revit to Unity for Architecture, Visualization, and VR

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Import the geometry

- [Instructor] Now our project is basically set up and ready to import the files that we got started in Revit or in 3ds Max. There's a few ways to do that. First you can right click anywhere in the project tab and say import new asset. The same option exists up here in the assets tab at the top of the window. And I'm gonna say import new asset. Personally I like to just drag and drop it in so we can navigate to wherever we put those export files. Mine are on the desktop. And grab the files that we want to import and just drag them in. I'm choosing to import the 3ds Max files. You can also bring in fbx's that you exported from Revit or from 3ds Max. By bringing in the 3ds Max files directly it can keep a live link back to the Revit file if I want to make changes later on. By dragging these files into my Unity window I've now created a copy of the files within my project folder. If we navigate to the project folder, mine is under documents under 1010 northwest Flanders, and assets, and…

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