From the course: Unity: Building VR User Interfaces
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Input masking - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Input masking
- [Instructor] Now that you've seen our MVP of our dialog system working in VR, you would have noticed that there's nothing that you can do once you've launched the dialog to get out of the dialog, but click on the OK button. And this is absolutely on purpose. It's a technique called Input Filtering or Input Masking. And it's something that dialogs require in order to focus users attentions on the actions available to them. Now, we haven't gone Overcode in this course, and programming is not a prerequisite. But we definitely need to dig in to what we're doing for our project in order to filter our inputs. So let's go over to the Dialogue Manager Script, and open it up, Double Click. And here we are in Visual Studio, which usually ships with Unity. I'm going to go through some of the stuff we've got here. But I want to focus specifically on the Input Filtering methods. Now at the top, we've got the class for the…
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Contents
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(Locked)
Why worry about dialogs?2m 20s
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Laying out the dialog5m 25s
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Simple head tracking dialog setup3m 40s
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Input masking5m 4s
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Using an overlay to get attention4m 53s
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Animating the overlay5m 48s
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Adding animation to the dialog5m 32s
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Reworking the dialog to fade in3m 44s
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