From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

Render pipelines - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

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Render pipelines

- Whenever you create a new project inside Unity, you'll do so from the project creation screen that I've launched from Unity hub. On this screen, you have a range of different templates that you can use to initially set up and configure your project. Choosing a template is like setting the DNA. It allows you to determine initial settings, what graphical render quality you're going to have, plus a lot of others. Now for most projects, nearly all projects, you're going to be making a decision between fundamentally two different templates. These are the Universal Render Pipeline or the High-definition Render Pipeline. But which one should you choose? What is the right decision for your project? Well, it depends. If your aim is to create a project, a game, for example or an architectural visualization that is going to run on the widest number of hardware and devices possible mobile for example, web browsers, consoles, PCs, if you want your project on a lot of different types of devices, then your best option is to choose the Universal Render Pipeline. The word universal in that title represents the fact that by creating your project, using that template it can run on a wide range of hardware. Now that comes at the expense of graphical quality. You can still achieve great graphical results but the highest quality possible in terms of graphics is reserved for the High-definition Render Pipeline. This template can give you the best graphical quality but it simply closes off certain types of hardware. So you want to choose the High-definition Render Pipeline for consoles, PCs, high-end graphical games, and those are the cases where you will want to use that template. Now to get started here, I'm going to go for the Universal Render Pipeline because it gives us access to the widest hardware possible, whatever your project is. So I'm going to select Universal Render Pipeline from the template here and simply give this project the name of URP sample, and then choose create to generate a new project here inside the Unity. Now, Unity goes ahead and thinks about that It in creates and adds all sorts of packages as needed. I'm going to resume recording after this loading screens completed inside the Unity editor. So here we are inside the Unity editor having just created a universal pipeline template here. This is the URP default project. If you chose instead, the High-definition Render Pipeline you will end up with a pretty similar scene here. It's just that the High-definition Render Pipeline has access to higher fidelity graphical settings. But I'm going to be working with the URP here. In the next movie, we're going to take a look at the Unity user interface. And I just want to emphasize that whether you've chosen the High-definition Render Pipeline or the Universal Render Pipeline the interface is basically the same. The controls are the same. The shortcuts are the same. So that really doesn't matter. The key difference between these two pipelines is that they have access to slightly different features in some areas. So great. In the next movie, let's take a look at the Unity user interface.

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