From the course: Unity: Building VR User Interfaces

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Mipmaps and filtering

Mipmaps and filtering - Unity Tutorial

From the course: Unity: Building VR User Interfaces

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Mipmaps and filtering

- [Instructor] Now that you've had a chance to take a look at our sign in VR, you'll see that it looks pretty good. However, there are some issues. The further away you move from the sign, or at the more extreme angles, the text in the middle becomes quite aliased. To demonstrate that let's have a look here. And if I zoom out, you'll start to see the text looks pretty crunchy. Likewise, if we go up at an angle to this, you'll start to see it becomes crunchy pretty fast as well, and so does the line work. Now to solve this problem, We're going to use MIP maps they're a great invention. Let's just go over to the texture for this object. That's going to be the Sign Texture, and let's just turn on MIP maps. But before I turn that on, take a look at the size of your texture. After we turn on MIP maps and hit Apply, you'll see that the texture size increases. And that's because Unity under the hood is creating a brand new…

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