From the course: Unity for Architectural Visualization

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From the course: Unity for Architectural Visualization

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- [Alan] Well, congratulations, you have now reached the end of this course, Architectural Visualizations Inside the Unity Engine. Throughout this course, we've seen a range of critically important unity features for building architectural visualizations. We've seen how to import and configure assets like meshes and textures, how to set them up in terms of prefabs and objects inside a 3D scene, how to then configure those objects for optimal rendering results, then we've seen how to set up the scene so that we can add lighting, indirect illumination, light probes, and everything we need to get our lighting looking the best it can possibly be. In addition to this, we've seen how to script cameras along tracks to create cinematic sequences, how to add first person controls, so that our viewers can look at the environment from any angle they choose. In reaching this far, you've seen all the different stages involved in…

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