From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

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Next steps - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

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Next steps

- [Instructor] Congratulations on reaching the end of this course exploring the fundamentals of using the Unity engine. In reaching this far, you've seen the basics on how to create projects in Unity and how to manage the assets imported into those projects. We've seen how to import assets from a range of different sources, including the Package Manager, the Asset Store, and also our own custom assets made for meshes and textures. We've seen how to compose those assets into a scene and how to add functionality like first-person controls. And we've seen the full workflow for building a project from start to end. We've seen how to create the project, import the assets, build the scenes, and then even distribute that project as a standalone executable that we can send off to other people who can play and experience that project without needing to install the Unity engine at all. Now, the next step I recommend taking after…

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