From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects

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- [Instructor] Congratulations. You have reached the end of this course on Unity Certified Associate Audio and Effects presented by LinkedIn Learning. In reaching this stage of the course, you've seen a ton of stuff spanning both audio and effects through particle systems. You've seen how to import and configure audio such as WAV files and how to optimize that data for best use inside your scenes. Specifically, we set up a scene with complete 3D audio to create a believable soundscape. We saw audio sources, audio listeners, and we also saw audio mixers for balancing volume levels between different types of audio. In addition to this, we've also seen how to create Particle Systems through two different systems that Unity offers us, the VFX Graph for the HD Render Pipeline and the Universal Render Pipeline. And then the Standard Unity Particle System for the standard renderer, and the other types of render pipelines.…

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