From the course: Revit to Unity for Architecture, Visualization, and VR
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Organization in Unity projects
From the course: Revit to Unity for Architecture, Visualization, and VR
Organization in Unity projects
- [Narrator] Before we start filling up this project with assets, let's take just a second to talk about the organization of a unity project. There are lots of different strategies that different people use and different strategies are better for different projects, but the most important thing is that you have a clear strategy at the beginning and that you stick with that strategy. First thing, let's start with an import folder. You can right-click here anywhere in the assets window and say create folder. Then I'll name it import. I like to have an imports folder as a staging area. When I first bring things in, before I've really gotten them ready to be a part of my scene yet, they can exist there and then I can move them into a more permanent location as the project moves forward. It's also helpful to have a folder to save your scenes in because as time goes on, you'll have other data that goes along with your scenes like light pegs and and so on. So I'm gonna create a new folder…
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