From the course: Revit to Unity for Architecture, Visualization, and VR

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Place geometry in a scene

Place geometry in a scene

From the course: Revit to Unity for Architecture, Visualization, and VR

Start my 1-month free trial

Place geometry in a scene

- [Instructor] Now that we have all of our import settings set up, we're ready to place the objects in the scene. We can do that a few different ways. My preference is to grab all the objects that I need to bring into the scene and just drag them into the Hierarchy tab. By dragging the items into the Hierarchy tab, they start with a zero, zero, zero position in their transform which is usually what we want. There's some circumstances like augmented reality applications and others where we can't actually have all of our geometry zeroed out in its position. If that's the case, then a good best practice is to create an empty game object, place all of the objects into that and then zero out the position. The reason for this is that if we need to bring in more exports from our same Revit model, it's helpful to have everything with a consistent position so that we can be sure it lines up later. The first thing we wanna check after we get everything into the scene is just we have multiple…

Contents