From the course: Unity: Building VR User Interfaces

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Reworking the HUD as a logging console

Reworking the HUD as a logging console - Unity Tutorial

From the course: Unity: Building VR User Interfaces

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Reworking the HUD as a logging console

- [Instructor] Now that we've seen our reticle work in VR, you would have noticed that it didn't seem to interact with 3D objects properly. This was because Oculus was using a sphere cost method in order to detect, collision with geometry. Let's go and turn that off. Let's go over to the EventSystem and go and uncheck this Perform Sphere Cost checkbox. Okay, that should take care of that. Now that we've got that all sorted out, let's move on to making our console system. We're going to transform our HUD into something useful by adding a console logger to the HUD, so let's get going. Navigate over to the HUD, so go to OVRPlayerController and drill down until we get to the HUD system that we made before, sitting on the CenterEye camera and on our canvas. Now the grid was certainly very useful, but we don't need it anymore, so I'm going to delete that, and I'm going to get rid of some of these labels. Before I do that, I'm…

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