From the course: Revit to Unity for Architecture, Visualization, and VR

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Room-scale VR

Room-scale VR

From the course: Revit to Unity for Architecture, Visualization, and VR

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Room-scale VR

- [Man] In order to get our Unity seen into VR, we're gonna need the SteamVR Plugin from the Asset Store. So let's go to the Asset Store. Search for steamvr, one word. And this SteamVR Plugin is the official made by Valve plugin that we need to get started. Let's go to Import. Don't worry about the updates to the APIs. And there are a few settings in your editor that are gonna be changed by bringing in SteamVR. Now let's check on the most important setting to makes sure this will work. Accept all the changes it recommends. Let's go to File. Build Settings. And then look at our PlayerSettings. Under XR Settings, you wanna make sure that virtual reality is supported. And that OpenVR is the SDK chosen. Now all we have to do in our scene to get started looking at our project in VR, is to replace the RigidBody Controller. In SteamVR, Prefabs, CameraRig. Drag the CameraRig into your scene. Make sure that it's sitting on the floor. And then push play. So here we are in room scale VR. It…

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