From the course: Revit to Unity for Architecture, Visualization, and VR

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Search and replace elements

Search and replace elements

From the course: Revit to Unity for Architecture, Visualization, and VR

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Search and replace elements

- [Instructor] You'll notice working with architectural models that you tend to have a lot of repeated elements, and by default, when you bring these imports into the engine, these repeated elements are treated as unique objects. For instance, these four chairs are all totally unique elements. It can be helpful to convert these unique elements into instances of what Unity calls prefabs. There's two reasons you might want to do this. The first reason is for our convenience. If we make changes to a chair, we want those changes to populate throughout every instance of that chair. The second reason is for performance. When the engine is playing the scene, it is more computationally intensive to have four unique objects than it is to have four instances of one object. In the architecture workflow, it's not always worth it to replace objects with prefabs just for performance reasons. Before spending a lot of time replacing elements just for performance, it's good to test your scene and see…

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