From the course: Unity: Building VR User Interfaces
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Set up the base scene - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Set up the base scene
- [Instructor] Right. Now that we have our Oculus SDK integrated, it's time to get down to some business. The first thing that we're going to do is get rid of our main camera. So click on the Main Camera, right click and Delete. Now, if you take a look at the OVRPlayerController, we've got a couple of more things we need to adjust. The first thing, is you'll notice that we're using the OVR Player Controller. We need to go in and navigate down to Gravity Modifier, set this to zero, this will prevent us falling down continuously which is not optimal. Next, we need to note that the player controller itself has a height of two, which means we're assuming that the user is roughly two meters tall. However, this controller is sitting at position zero which means that the ground which we're going to be taking a zero is roughly in the middle of their body. So we want to move the user up one. And also now that I'm noticing…
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