From the course: Unity 5: 2D Movement in an RPG Game

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Set up the project

Set up the project - Unity Tutorial

From the course: Unity 5: 2D Movement in an RPG Game

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Set up the project

- [Voiceover] Before we get started, we're gonna need to create a new project. Let's name our project RPGMovement. Pick a location where you want to save your project, and then select 2D Mode. As you can see, I've already configured Unity to have the layout that I like. I put the hierarchy and inspector panels next to each other on the right, the project and consoles below, and then I stacked the scene and game on top of each other. For us to set up our RPG movement, we're gonna build upon a previous course that I did called Unity 5 2D, Random Map Generation. While you don't have to take that course in order to complete this one, it will help give you the basic idea and foundation of how to generate out random maps. To speed up our development for this course, we're gonna simply import all of the contents from that previous course. I've gone ahead and already created a package for us to import. Go to the Assets menu at the top, select Import Package, and go to Custom Package. Inside…

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