From the course: Unity: Building VR User Interfaces
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Setting up a palette - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Setting up a palette
- [Speaker] So that was some pretty deep theory. It's definitely food for thought, but now we're going to move on to a practical implementation of buddy-based UI. We are going to create a palette system. So this is very similar to an artist with a palette in one hand and a brush in the other, or if you think about it in modern day terms, your smartphone in one hand and your finger in the other. Before we get to that though, let's clean up some stuff with our ray pointer. If you've noticed, the ray pointer kind of collides with the controller, and we want to fix that. So let's go drill down to that controller. (light clicking) And click on the ray. I'm going to double click on that to focus, and I'm going to grab the Z-axis and move this out just slightly. I'm going to favor 0.05 as my number. So now my pointer ray is looking a lot better. It's time to bring in some assets, so we can make our palette system. Navigate…
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Contents
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A true UI paradigm shift3m 20s
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Setting up a palette6m 36s
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Adding buttons to your palette5m 50s
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Finishing up laying out the palette4m 30s
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Adding visual fidelity functionality3m 57s
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Sampling and antialiasing4m 6s
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Haptic feedback3m 26s
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