From the course: Unity: Building VR User Interfaces

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Setting up a palette

Setting up a palette - Unity Tutorial

From the course: Unity: Building VR User Interfaces

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Setting up a palette

- [Speaker] So that was some pretty deep theory. It's definitely food for thought, but now we're going to move on to a practical implementation of buddy-based UI. We are going to create a palette system. So this is very similar to an artist with a palette in one hand and a brush in the other, or if you think about it in modern day terms, your smartphone in one hand and your finger in the other. Before we get to that though, let's clean up some stuff with our ray pointer. If you've noticed, the ray pointer kind of collides with the controller, and we want to fix that. So let's go drill down to that controller. (light clicking) And click on the ray. I'm going to double click on that to focus, and I'm going to grab the Z-axis and move this out just slightly. I'm going to favor 0.05 as my number. So now my pointer ray is looking a lot better. It's time to bring in some assets, so we can make our palette system. Navigate…

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