From the course: Unity: AR Visualization 02 Basic Interactivity
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Setting up your first menu panel - Unity Tutorial
From the course: Unity: AR Visualization 02 Basic Interactivity
Setting up your first menu panel
- [Instructor] Now that we've finished setting up our HUD we're going to add in our first menu and our menu containers. To do that, let's go and add our menu's container. Click on the 2D Camera and let's go and add an Empty. We're going to call this Menus. Perfect. Let's go and add our first menu and add our main menu. Right click, let's go and add another Empty. Excellent. So, our main menu is going to need a canvas. We're going to set this canvas to screen space camera, like we have before and hook up our 2D Camera. Now, that we have our camera setup, let's go ahead and set our sorting layer to UI pages. It's going to make sure that all of these pages that are in our menu are going to appear above the HUD. So, we got that down, that's great. Need a couple of other things. We need to interact with our dialogues, our menus. So we need to add a raycaster. We also want this menu to stretch to the full size of the screen.…
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Contents
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Making the UI manager4m 47s
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(Locked)
Making a HUD menu button5m 17s
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(Locked)
Setting up your first menu panel5m 18s
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(Locked)
Designing the main menu panel4m 28s
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(Locked)
Scripting the menu system5m 42s
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(Locked)
Designing the settings menu4m 49s
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(Locked)
Creating the settings script6m 54s
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Driving the settings menu6m 30s
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(Locked)
Wrapping up the toggle buttons4m 15s
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(Locked)
AR app in action59s
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