From the course: Unity for Architectural Visualization

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Testing the camera animation

Testing the camera animation - Unity Tutorial

From the course: Unity for Architectural Visualization

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Testing the camera animation

- [Instructor] In the preceding movie, we created this dolly track object to track a complete path of a camera, moving through the environment to create a camera fly through. In this movie, I want to show you two different ways in which we can animate our camera along that track. If I select the dolly cart object here and move to the cinemachine dolly cart component, you can see that we have different variables that we can tweak. But most importantly, notice we have the speed variable. This controls immediately how quickly the camera will automatically animate a long the path. It will control its speed moving through the scene. Right now, the value is set to zero. If I set that to a value of one, that means that over one second, the camera will traverse the complete path. If I need it to take two seconds, then I can set this value to 0.5. Let's set it to 0.5 and see what happens moved here to then press the play button.…

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