From the course: Revit to Unity for Architecture, Visualization, and VR

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Topography and context

Topography and context

From the course: Revit to Unity for Architecture, Visualization, and VR

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Topography and context

- [Instructor] We probably don't want to leave our building here floating in space. If you're running through this exercise on your own project, you might have topography that came through with your Revit export. If you have imported topography, it still probably won't look very good as it is. So you may want to replace it with a Unity terrain. In order to create one, we right click, go to 3D objects and select Terrain. It starts over at zero, zero so you want to grab it and just drag it over to where your building is. Unity terrains are highly optimized way of getting your ground plane that changes in elevation and also texture. For the sake of this demonstration, instead of trying to copy a real-world location, we're just going to show you the tools and create a landscape that our building can sit on. Let's start by modifying the topography. This Raise tool lets us draw onto the plane where we want to create…

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