From the course: Unity for Architectural Visualization

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Watermarking and camera setup

Watermarking and camera setup - Unity Tutorial

From the course: Unity for Architectural Visualization

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Watermarking and camera setup

- [Instructor] At different stages of development of your architectural visualization, it's likely that your client or different members of your team are going to want to see that visualization, and so you'll need to send them a preview, even if it's a work in progress. When you do this, you'll probably want to add a watermarking feature to the visualization that includes your company logo or the logo of your client, so that permanently on the screen, you have this branded element to indicate ownership of this content. In this movie, I want to show you how we can set up a watermarking feature for our visualization. To do that, I'm going to create a completely new scene by simply choosing File and then choosing New Scene here. It asks me if I want to save the one that's in front of me here, and I really don't, so I'm just going to choose Don't Save to have this completely new and empty scene. We're going to be working…

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