From the course: Cert Prep: Unity Certified Associate Game Developer UI and 2D Games

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Working with 2D tiles

Working with 2D tiles - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer UI and 2D Games

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Working with 2D tiles

- [Instructor] In the previous movie, we saw how to get collisions working with tilemaps really, really quickly just by using the Tilemap 2D Collider. And immediately our falling cube or crate here could interact with the environment. Now, when you're building really enormous tileset levels, that might be a slow kind of collider to use, in which case you have some alternatives available to you. In this movie, we'll take a look at one of those alternatives. To get started, I'm going to select our Tilemap object. And I've already removed the Tilemap 2D Collider that we added in the previous movie. In this movie, I'm going to create a different kind of collider. To do that, I'm going to select our Tilemap object, right-click, and then select Create Empty to create a new child object that is an empty object. And to that child, I'm going to add a new component, In this case, I'm going to add the component, Polygon Collider…

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