From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects
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Working with sprites - Unity Tutorial
From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects
Working with sprites
- [Instructor] In the previous movie we started to configure our VFX particle system. We now have each and every one of the particles showcasing this animated explosion sprite. And things are looking good. But we need to tweak this a bit further. First of all, these sprites and these particles are being spawned quite literally all over the place. And that really isn't the kind of look that I want to have. I want to get greater control over the spawning and the randomness of the particles. I'm going to scroll further up here to the Initialize Particle settings. Where we can control more properties about how these particles are generated. I'm going to leave the random lifetime set between one and three. Which means that the lifetime how long the particle remains in the system will range between one to three seconds. But I am going to change the velocity parameters both A and B. These settings here allow the particles…
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