From the course: Unreal: AR Visualization 02 Basic Interactivity

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Add a Blueprint class

Add a Blueprint class - Unreal Engine Tutorial

From the course: Unreal: AR Visualization 02 Basic Interactivity

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Add a Blueprint class

- [Instructor] If you didn't have the template, we currently have with our AR demo project how would you go about adding the proper class from an AR Blueprint? Let's explore this. So the first thing I'm going to do is open the Blueprints that we already have in our project so you can see an example of how would that work. So the fastest way to open a Blueprint is to go into the Blueprints area here and click on the arrow and then open Blueprint class and the one we're looking for is the BP_ARPawn which is the original one. So we'll click on this one and this is the one that we explored earlier and then what you want to do also is open BP_Placeable. So let's go ahead and open loop link class and let's take a look and find BP_Placeable like so. So now we have the two examples here, but how would you go about to create your own? So what would you do first is go into the main menu here and then create a new empty Blueprint…

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