From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Adding the interaction

Adding the interaction - Unreal Engine Tutorial

From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

Start my 1-month free trial

Adding the interaction

- [Man] In this video, we're going to add door controls to our already flexible character blueprint set up so that we can test our interaction in a little while, showing just how simple it is to add yet another interaction to the mix. So with our door blueprints still open, then let's make sure that we are viewing it's event graph so that we can tell the door when the user has clicked it in order to interact with it. Firstly, though, I will just make sure that the graph is clear of any default nodes. You notice it says confusion if there are any already there. This is just a personal workflow preference so no need to do this if you don't want to. But, after that we can right click in the graph, the search bar and then add a custom event node calling it Int, for interaction underscore door. And then press enter or return so as to confirm the change. For now just to test if our code is working, we will drag out from it's…

Contents