From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
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Adding the material outline blueprint - Unreal Engine Tutorial
From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
Adding the material outline blueprint
- [Instructor] With the material set up now, we need to find a way to get the objects to actually highlight when the user looks at them. Now this outline material check, needs to be active at all times, as it needs to know what the user is looking at in the level at any given point. Now we have a slight problem though, because, well we can't tie this into our line trace, as this only fires when the user actually clicks, and doing so would also make editing either blueprint flow, well, problematic to say the least. We will however, use a similar bit of logic to our line trace in order to achieve our end result. So coming to the first person character blue print then, we can double-click, and create a new graph, calling it outline, after which we can add a tech event, and then make it so that the event is executing a sphere trace for objects node. We can then drag out from its object type input, create a make array node,…
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