From the course: Unreal Engine 4: Realtime Motion Graphics

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Adding a post-process volume

Adding a post-process volume

From the course: Unreal Engine 4: Realtime Motion Graphics

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Adding a post-process volume

- [Voiceover] In this video, we're going to take a look at how to use post-process volumes in the Unreal editor to add some finishing touches to our look. So we're in Chapter 2_12, we've added some lights in and we've animated our light's parameters, we've got all of our materials set up and we just want to add some finishing touches to our shot before we render it out. So we're going to go to our Modes tab here, and we're going to go to Volumes, and we're going to go down to PostProcessVolume you see here and we're going to drag that into the scene. All right, now I'm just going to navigate around I'm going to zero this guy out so it's in the center of the scene. Let's scale it up, let's maybe make it 20 units on each side. So it encompasses our whole scene. For good measure, let's do even more, let's make it 30 just so it definitely covers everything. Now, you'll notice with this PostProcessVolume there is a parameter called Unbound, and if that's checked, the actual scale of what's…

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