From the course: Unreal Engine 4: Realtime Motion Graphics
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Adding a post-process volume
From the course: Unreal Engine 4: Realtime Motion Graphics
Adding a post-process volume
- [Voiceover] In this video, we're going to take a look at how to use post-process volumes in the Unreal editor to add some finishing touches to our look. So we're in Chapter 2_12, we've added some lights in and we've animated our light's parameters, we've got all of our materials set up and we just want to add some finishing touches to our shot before we render it out. So we're going to go to our Modes tab here, and we're going to go to Volumes, and we're going to go down to PostProcessVolume you see here and we're going to drag that into the scene. All right, now I'm just going to navigate around I'm going to zero this guy out so it's in the center of the scene. Let's scale it up, let's maybe make it 20 units on each side. So it encompasses our whole scene. For good measure, let's do even more, let's make it 30 just so it definitely covers everything. Now, you'll notice with this PostProcessVolume there is a parameter called Unbound, and if that's checked, the actual scale of what's…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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