From the course: Unreal Engine 4: Realtime Motion Graphics
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Adding a post-process volume
From the course: Unreal Engine 4: Realtime Motion Graphics
Adding a post-process volume
- [Voiceover] Now, we're going to set up our PostProcessVolume to do some color correction tweaks, and some glow tweaks, and such just to get our look exactly the way we want. So, what we're going to do is, we're going to go over to our Modes panel here, and I'm gonna' type in post, and we get our PostProcessVolume. So, I'm going to drag that into our scene, I'm gonna' zero it out, and actually, I'm not gonna' even change the scale on it. I'm just going to make it unbound, which means that its bounds are irrelevant anyway. Everything's going to get affected by it. So, we'll go to our world outliner and select our PostProcessVolume. I'm going to frame my camera up a little bit differently here. And let's get started tweaking some of these settings. So, I'm gonna' open up its settings. Let's drag our window open a little bit here so we can see more, and let's start with our color grading. We're gonna' to make our contrast a little bit more extreme. We're gonna' go to 1.25. Cool. So, now…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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