From the course: Unreal Engine 4: Realtime Motion Graphics

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Adding a post-process volume

Adding a post-process volume

From the course: Unreal Engine 4: Realtime Motion Graphics

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Adding a post-process volume

- [Voiceover] Now, we're going to set up our PostProcessVolume to do some color correction tweaks, and some glow tweaks, and such just to get our look exactly the way we want. So, what we're going to do is, we're going to go over to our Modes panel here, and I'm gonna' type in post, and we get our PostProcessVolume. So, I'm going to drag that into our scene, I'm gonna' zero it out, and actually, I'm not gonna' even change the scale on it. I'm just going to make it unbound, which means that its bounds are irrelevant anyway. Everything's going to get affected by it. So, we'll go to our world outliner and select our PostProcessVolume. I'm going to frame my camera up a little bit differently here. And let's get started tweaking some of these settings. So, I'm gonna' open up its settings. Let's drag our window open a little bit here so we can see more, and let's start with our color grading. We're gonna' to make our contrast a little bit more extreme. We're gonna' go to 1.25. Cool. So, now…

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