From the course: Unreal Engine 4: Realtime Motion Graphics

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Animating a camera in Matinee

Animating a camera in Matinee

From the course: Unreal Engine 4: Realtime Motion Graphics

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Animating a camera in Matinee

- [Voiceover] Now that we have our objects animated using Matinee, we're gonna add a camera to the scene and animate that using Matinee, just so we can build this simple little scene, where there's no imported animation, but all the animation is happening in the Unreal editor itself using Matinee. So I'm gonna go over to my Modes tab here, I'm gonna type "camera." Okay, so now I'm gonna drag a camera into my scene. Obviously you can see that we see through the camera when the camera is selected. Let's go to our World Outliner and just to start I'm gonna zero out the transforms on the camera. And so now we've got our camera here, we're looking through, we're in the middle, I'm gonna drag this back. Let's go to 300 units. So we're at X negative 300 and then Y and Z are zero. Now to animate this camera we're gonna create a null, put the camera in it and animate the null, just so we can get this nice clean rotation. So I'm gonna go to my Modes, I'm gonna type "empty" to get an empty…

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