From the course: Unreal Engine 4: Realtime Motion Graphics

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Animating an object in Matinee

Animating an object in Matinee

From the course: Unreal Engine 4: Realtime Motion Graphics

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Animating an object in Matinee

- [Voiceover] Now that we've imported our geometry, we're gonna bring it into our scene and use Matinee to animate it. So in chapter 4_02 level, I'm gonna select my floor geometry that Unreal puts there by default, and I'm gonna delete that out, we don't need it for this. And I'm gonna go to my geometry folder, I'm gonna grab one of my gears and pull it into the scene, and let's zero out its' transforms. Okay, and we'll just frame this up a little bit, so we can see it. Excellent, we have our little gear in the scene. Now we need to create a matinee so we can animate this object. So I'm gonna go to cinematics, add matinee, and then Matinee's gonna open. If we go back to our scene, I go to my outliner, we can see, now we have a matinee actor in our outliner. Now we wanna select our gear. And this is really important because, as we've seen with different animations we've done in Matinee previously, you have to have the object you wanna animate selected, before you create the tracks for…

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