From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Assembling the door actor

Assembling the door actor - Unreal Engine Tutorial

From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Assembling the door actor

- [Instructor] Before beginning the creation of any particular blueprint, it is always good to have clear in mind what it is that we want to accomplish, which in this instance is to create a door that the user can first of all open, which is always a good start for a door, but that will also highlight our light up as they approach it. And then finally, we want it to be able to open the opposite way so that the user never hopefully gets stuck. Lots of cool things to create. So let's make a start by first of all right clicking inside the content browser and then creating a new blueprint actor, which we will call BP underscore Door. Once named we can double click to open up the actors editor window, making sure that we can see the content browser in the interface as well. Next after locating them, we want to drag and drop our door and frame meshes into the viewport and just make sure that they are children of the…

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