From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
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Building the outline interaction - Unreal Engine Tutorial
From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
Building the outline interaction
- [Instructor] Having set up a number of objects for the user to interact with in our scene, what we want to move on to now is adding some sort of aesthetic enhancement that really helps make objects that the user is able to interact with a little easier to distinguish from the other static mesh actors in the level. This being a highlighted outline material that will show up as the user approaches them. We will need to make some changes to our project settings in order to do this, create a material, naturally, and finally add some code to our blueprints in order to tell each actor when it needs to display the outline. To make a start on the material, we, first of all, want to open up our project settings via the edit menu. We can search for the word stencil inside the search field, and then inside the postprocessing section sets the custom depth stencil pass drop down to the enabled with stencil option, after which…
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