From the course: Unreal Engine 4: Realtime Motion Graphics
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C4D camera import
From the course: Unreal Engine 4: Realtime Motion Graphics
C4D camera import
- [Voiceover] In this video we're gonna take a look at how to bring in our camera that we exported from Cinema 4D for this shot, and set it up properly to work in Unreal. These are the same processes we did in the last chapter, but it's good to see it for another example and to get some experience over and over a couple of times, 'cause then it'll ingrain the process in your head. So first thing we're gonna do is go to our World outliner here, and let's go to our Cinematics menu and do Add Matinee 'cause we're gonna import our cameras, you remember, through our Matinee system. So I'm gonna go to File, Import, and we're gonna go to Chapter Three, Cinema 4D, FBX Export, and then choose our export cam, and open it up. It's gonna say "Create All Cameras." Yes. Okay, cool. So now we have our camera in here, and we can see the key frames. I'm gonna click Movement down here in the tracks. Right click, do Split Translation and Rotation just so we can see the XYZ for Translation and Rotation…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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