From the course: Unreal Engine 4: Realtime Motion Graphics

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C4D camera import

C4D camera import

From the course: Unreal Engine 4: Realtime Motion Graphics

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C4D camera import

- [Voiceover] In this video we're gonna take a look at how to bring in our camera that we exported from Cinema 4D for this shot, and set it up properly to work in Unreal. These are the same processes we did in the last chapter, but it's good to see it for another example and to get some experience over and over a couple of times, 'cause then it'll ingrain the process in your head. So first thing we're gonna do is go to our World outliner here, and let's go to our Cinematics menu and do Add Matinee 'cause we're gonna import our cameras, you remember, through our Matinee system. So I'm gonna go to File, Import, and we're gonna go to Chapter Three, Cinema 4D, FBX Export, and then choose our export cam, and open it up. It's gonna say "Create All Cameras." Yes. Okay, cool. So now we have our camera in here, and we can see the key frames. I'm gonna click Movement down here in the tracks. Right click, do Split Translation and Rotation just so we can see the XYZ for Translation and Rotation…

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