From the course: Unreal Engine: Post Process Effects
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Camera lens bloom - Unreal Engine Tutorial
From the course: Unreal Engine: Post Process Effects
Camera lens bloom
- [Instructor] Time to begin working with our very first post-process option, which in this instance happens to be bloom. And so let's take a look at how we can use it to visually alter the feel of our scene by getting to know what each of the options connected to it do. First of all intensity. If we set this to a value of five, we can see that the intensity value essentially multiplies the color of the whole bloom effect at a nice steady rate and can really be used to make sure that the bloom isn't too distracting in our environment. If we find that at some point it is a little intense though, do keep in mind the fact that well we can animate this value should there be a need to do so. Now in connection with intensity threshold, if we raise this to a value of one, well just notice how areas of the scene need to be really bright now before they actually cause the bloom effect. Now this is because the threshold defines…
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