From the course: Unreal Engine 4: Realtime Motion Graphics

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Coordinates and navigation

Coordinates and navigation

From the course: Unreal Engine 4: Realtime Motion Graphics

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Coordinates and navigation

- [Voiceover] In this movie, we're going to take a look at the coordinate system in the Unreal editor and look at how we can navigate around our scene. So the primary difference between Unreal editor and the content creation packages that you're probably familiar with, is that in this world, Z is up and Y is depth. So basically, Z and Y are reversed. And this comes into play when we deal with exporting and importing assets from Maya and Cinema 4D. None of it's really a big deal, I'm going to show you how it's all going to work out perfectly and smoothly, and everything is going to be fine. But it is a fairly fundamental difference in terms of what you're probably used to. And it's just something that you have to get aware of. And just get comfortable with, is that Z and Y are reversed in this world. To navigate around the scenes, there's sort of two mouse ways we can do it. If we ALT+ left mouse we can tumble around our scene. If we ALT + middle mouse we can do our panning around our…

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