From the course: Unreal Engine 4: Realtime Motion Graphics
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Coordinates and navigation
From the course: Unreal Engine 4: Realtime Motion Graphics
Coordinates and navigation
- [Voiceover] In this movie, we're going to take a look at the coordinate system in the Unreal editor and look at how we can navigate around our scene. So the primary difference between Unreal editor and the content creation packages that you're probably familiar with, is that in this world, Z is up and Y is depth. So basically, Z and Y are reversed. And this comes into play when we deal with exporting and importing assets from Maya and Cinema 4D. None of it's really a big deal, I'm going to show you how it's all going to work out perfectly and smoothly, and everything is going to be fine. But it is a fairly fundamental difference in terms of what you're probably used to. And it's just something that you have to get aware of. And just get comfortable with, is that Z and Y are reversed in this world. To navigate around the scenes, there's sort of two mouse ways we can do it. If we ALT+ left mouse we can tumble around our scene. If we ALT + middle mouse we can do our panning around our…
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Contents
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Using the Epic Games Launcher and creating a new project2m 48s
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Organizing a UE4 project3m 14s
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Overview of the UE4 interface1m 58s
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Coordinates and navigation2m 43s
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Engine settings2m 34s
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Importing files7m 29s
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Creating materials6m 23s
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Adding a camera to a scene1m 6s
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Creating keyframes with the Matinee Editor11m 33s
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Playback and export3m 34s
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Unit setup in Maya1m 20s
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Unit setup in C4D1m 2s
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