From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and assigning materials

Creating and assigning materials

From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and assigning materials

- [Voiceover] Now we've built our scene in Unreal with our geometry that we exported from either Maya or CINEMA 4D, and we've set up our camera properly and our matinee properly so we can play back our animation. In this video, now we're gonna build some basic materials with some texture maps and see how to set other material parameters so we can get everything starting to look as we want it to look. So, in the My Project section here in the Epic Games launcher we're just gonna open up Chapter 2. Okay, I'm gonna go to my content browser. I'm gonna open my Chapter 2 ten level. Let's hit play real quick. Excellent. This is exactly how we set it up to work. Everything's proper. I'm gonna hit escape to get out of here. Let's go to our world outliner. First thing I'm gonna do here is I'm gonna organize our items a bit in our outliner. I'm gonna make a new folder by right clicking in this area and just go call it GEO for geometry. I'm gonna grab the turbines, the terrain. I'm control…

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