From the course: Unreal Engine 4: Realtime Motion Graphics
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Creating and assigning materials
From the course: Unreal Engine 4: Realtime Motion Graphics
Creating and assigning materials
- [Voiceover] In this video we're going to build the materials we need for this scene. We've imported our geometry, we've laid it out. We've brought in our camera, everything's working fine. Now we want to starting bringing our textures and then make our materials. So we have our texture folder and we're going to start importing our texture files into there. So I'm going to go to Import. I'm going to go to Exercise Files, Chapter 03, Textures. I have a couple, as you can see, very simple textures for our different objects in here. I'm just going to import all of these. I'm going to Shift select. I've got 10 of them, let's bring them all in. Alright, now we're going to start building materials. Let's start with the material for the bottle. So a couple things in the Outliner. First I'm going to reorganize my scene. So we have our objects kind of categorized a little bit. So I'm going to create a new folder in here by right clicking and I'm going to make a folder called GEO. I'm going to…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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