From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and assigning materials

Creating and assigning materials

From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and assigning materials

- [Voiceover] In this video we're going to build the materials we need for this scene. We've imported our geometry, we've laid it out. We've brought in our camera, everything's working fine. Now we want to starting bringing our textures and then make our materials. So we have our texture folder and we're going to start importing our texture files into there. So I'm going to go to Import. I'm going to go to Exercise Files, Chapter 03, Textures. I have a couple, as you can see, very simple textures for our different objects in here. I'm just going to import all of these. I'm going to Shift select. I've got 10 of them, let's bring them all in. Alright, now we're going to start building materials. Let's start with the material for the bottle. So a couple things in the Outliner. First I'm going to reorganize my scene. So we have our objects kind of categorized a little bit. So I'm going to create a new folder in here by right clicking and I'm going to make a folder called GEO. I'm going to…

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