From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
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Creating the interaction controls - Unreal Engine Tutorial
From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
Creating the interaction controls
- [Narrator] To get going on our projects then, we will first of all need to open the stats on real project file, that is provided as a download, with the exercise files folder. Now, we need to lay the foundation for all of the blueprints that we will be creating. Now this means, setting up user inputs that allow the user to interact with objects when they use a certain button, on command. It will also give us fixed commands that can be used inside the blueprints. And so, setting everything up properly from the outside, is an important first step that we definitely don't want to bypass. Don't worry if you do get pathway through a project though, and suddenly realize, that you could really use another command in the base setup. As we can, always come back, and add more without any trouble. And to set things up properly in this instance then, let's come to the edit menu. Then after opening up the project settings…
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Contents
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Creating the interaction controls3m 41s
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Assembling the Blueprint Actor6m 4s
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Testing what the user is looking at via line tracing7m 30s
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Calculating the user's camera position3m 25s
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Toggling the TV's sound and picture on and off6m 27s
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Triggering the effect6m 28s
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