From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and manipulating lights

Creating and manipulating lights

From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and manipulating lights

- [Voiceover] Now we're going to set up the lights properly for this shot. So you can see that we have the default Unreal sky background, and we added that skylight. We don't want any of these for this. We want this to be more aggressive, synthetic lighting. So we're going to go over to our World Outliner. First let's delete the skylight that we added before just to be able to see stuff clearly, and I'm also just going to delete out the sky sphere and I'm going to delete out this light source, and I'm going to delete out the atmospheric fog. We don't want any of that default stuff in there. And I'll actually just switch from Lit to Wireframe mode now so we can actually see stuff without any lights in the scene. OK, so now we're going to do full custom lighting without any of that stuff that's already there. I'm going to make a folder in our World Outliner called Lights. We're going to make a bunch of point lights and light the scene with a bunch of point lights all over the place, so…

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