From the course: Unreal Engine 4: Realtime Motion Graphics
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Creating and manipulating lights
From the course: Unreal Engine 4: Realtime Motion Graphics
Creating and manipulating lights
- [Voiceover] Now we're going to set up the lights properly for this shot. So you can see that we have the default Unreal sky background, and we added that skylight. We don't want any of these for this. We want this to be more aggressive, synthetic lighting. So we're going to go over to our World Outliner. First let's delete the skylight that we added before just to be able to see stuff clearly, and I'm also just going to delete out the sky sphere and I'm going to delete out this light source, and I'm going to delete out the atmospheric fog. We don't want any of that default stuff in there. And I'll actually just switch from Lit to Wireframe mode now so we can actually see stuff without any lights in the scene. OK, so now we're going to do full custom lighting without any of that stuff that's already there. I'm going to make a folder in our World Outliner called Lights. We're going to make a bunch of point lights and light the scene with a bunch of point lights all over the place, so…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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