From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and manipulating lights

Creating and manipulating lights

From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating and manipulating lights

- [Voiceover] Now that we've animated our objects and our camera and we've made some basic materials, we're just gonna add a few more things to flush this scene out and finish it. Clearly this is incredibly simple. And the whole point of this is is just an example to show you how we can animate and build everything right in Matinee and Unreal. And not only bring in animated objects from Maya, Cinema4D, or whatever package you're working in. So we're just gonna change some lighting elements to this scene. So I'm gonna go to the World Outliner. I'm gonna take the Sky Sphere. Delete that out. The Light Source, delete that out. And the Atmospheric Fog, and delete that out. That's all the default lighting stuff that Unreal puts in there for you. And we just wanna do it all ourselves. Have it be clean just so we can understand what's going on. Let's go to our Modes. Lights. And let's just drag a directional light into the scene. Zero it out. Of course for the directional light it's position…

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