From the course: Unreal Engine 4: Realtime Motion Graphics
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Creating materials
From the course: Unreal Engine 4: Realtime Motion Graphics
Creating materials
- [Voiceover] Now I've Imported Geometry and some Textures into our scene. And now that we actually have something we're starting to put together, we save that out and we're provided the first exercise file for you which is now Chapter 107. So what we're going to do here is we're going to take the Textures that we Imported, create a Material out of them and apply that to that object. Really basic just so you can get that workflow down 'cause it's obviously a little bit different in here than let's say Maya or Cinema 4D. So we're going to navigate to my Materials folder. I'm going to right click over here and I'm going to create a new Material under the Create Basic Asset area. I'll call this CROSS_MAT. Okay. All right, cool. So now we have our nice Material Editor here. We have our sort of Endpoint Shader Node and all the things we can plug in. So what I'm going to do is I need to make four Texture Nodes and then just one Scalar Parameter Node to wire into one of these. So I'm going…
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Contents
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Using the Epic Games Launcher and creating a new project2m 48s
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Organizing a UE4 project3m 14s
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Overview of the UE4 interface1m 58s
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Coordinates and navigation2m 43s
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Engine settings2m 34s
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Importing files7m 29s
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Creating materials6m 23s
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Adding a camera to a scene1m 6s
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Creating keyframes with the Matinee Editor11m 33s
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Playback and export3m 34s
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Unit setup in Maya1m 20s
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Unit setup in C4D1m 2s
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