From the course: Unreal Engine: Post Process Effects
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Creating the right side of the outline - Unreal Engine Tutorial
From the course: Unreal Engine: Post Process Effects
Creating the right side of the outline
- [Instructor] With the base material setup, time to start putting our outline mask in place. And to do this, we are going to tackle things one side at a time. Our goal is to first of all get the material to be able to detect the right, left, top and bottom edges of each an every object in the scene, after which we will combine them all back together in order to give us a single solid unbroken outline. So still inside our material, we will right click in some empty space and add another scene texture node. Then once again, we want to set it to the depth option, this being the basis for our right side outline. And we could just add a scene depth node right off the bat here, but I like to make sure that I can change the nodes options once created. And so the scene texture node gives me this kind of flexibility when creating materials. I just last had mentioned that in case you were wondering. Next, let's drag from the inverse…
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