From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating your UE4 project

Creating your UE4 project

From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating your UE4 project

- [Voiceover] Now that we've exported out scene geometry we're going to make a new Unreal Editor project to be able to put all that back together and start building our scene. So in the Epic Launcher we're just going to launch the Unreal Editor. Alright, so we're going to make a new project. Same settings we had before. A blank blueprint project. Make sure to have no starter content, cuz we don't need all that. I'm just going to call this chapter two. Create project. Alright, excellent. So first thing we're going to do some of these basic settings as well. I'm going to go to under settings, world settings under lightmass I'm going to open up our advanced settings and turn on force no precomputed lighting. Cool. This stuff will come into effect later when we're actually dealing with lightning and a lot of it isn't incredibly relevant for the level of complexity we're doing in these scenes. But these are good work flows for doing motion graphics in here where we're not worried about…

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