From the course: Unreal Engine 4: Realtime Motion Graphics
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Engine settings
From the course: Unreal Engine 4: Realtime Motion Graphics
Engine settings
- [Voiceover] Unreal Engine has some incredible ways of dealing with lighting for efficiency purposes, but one of the interesting things about this course is we're not actually that interested in efficiency because we're not making a runtime executable that needs to run on a console, or a PC, or a phone, we just wanna make really pretty stuff, and we wanna use all the bells and whistles. We aren't worried about having a crazy amount of stuff that's not gonna be able to run. So what we're gonna actually do is set up to use fully dynamic lighting. There's some incredible ways to bake lighting, and bake different things, but we're not worried about any of that, we want fully dynamic lighting with dynamic shadows, and the best quality of everything. So I'm gonna show you a couple settings, and we'll do this a couple times as we go through this whole course 'cause we're gonna do it on each project, just ways to tweak it so we can make sure that we're using the right kind of lighting for…
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Contents
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Using the Epic Games Launcher and creating a new project2m 48s
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Organizing a UE4 project3m 14s
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Overview of the UE4 interface1m 58s
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Coordinates and navigation2m 43s
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Engine settings2m 34s
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Importing files7m 29s
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Creating materials6m 23s
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Adding a camera to a scene1m 6s
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Creating keyframes with the Matinee Editor11m 33s
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Playback and export3m 34s
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Unit setup in Maya1m 20s
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Unit setup in C4D1m 2s
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