From the course: Unreal: AR Visualization 02 Basic Interactivity

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Exploration of tracked geometry elements

Exploration of tracked geometry elements - Unreal Engine Tutorial

From the course: Unreal: AR Visualization 02 Basic Interactivity

Start my 1-month free trial

Exploration of tracked geometry elements

- [Instructor] We've explored the Track Element section in a previous video, but let's go deeper into this particular section now. So as we've explored previously, if we have this section and if we return a false, that means we haven't hit something that was in the world, so a 3D object that was already there. And by the way, if you want to do something else with that object, then you can continue down this road with these elements. But for this simple example, let's continue here. So, we've hit a false in here so that means that we need to see or get some information about the Tracked Geometry. So right now your scene has been tracked with the AR experience, so we're going to return some values that we're going to get and also compare to what we have inside our Tracked Geometry. So the purpose of these nodes is compare the Tracked Geometry and the Non-Tracked Geometry, and then get some information that we can use…

Contents