From the course: Unreal Engine 4: Realtime Motion Graphics
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Export C4D camera
From the course: Unreal Engine 4: Realtime Motion Graphics
Export C4D camera
- [Voiceover] In this video we're going to take a look at how to export our camera animation properly from Cinema 4D so we can import it into Unreal Editor and have everything match up perfectly. So the animation we've made in Cinema 4D will match exactly what we see in Unreal Editor. Okay, so the first thing we're going to do is we're going to delete everything out of our scene except for what we want to export. The same thing we did with the geometry. First of all just scroll through we know what our camera move is here this very basic pull back through this scene. And I'm going to grab everything but our render cam up at the top in our little objects pane and delete it out. Now I'm going to look through our default camera. Select the render cam, we can see the keyframes out here. This particular camera has baked keyframes for every frame because it came from Maya and was brought into Cinema 4D. And that's how it was done, so there we go we have our baked camera here. One thing we…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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