From the course: Unreal Engine 4: Realtime Motion Graphics
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Export Maya camera and import into Matinee
From the course: Unreal Engine 4: Realtime Motion Graphics
Export Maya camera and import into Matinee
- [Voiceover] In this video we're going to take a look at how to export our camera properly from Maya for import into the Unreal editor. So far we've exported our geometry from Maya. We've rebuilt our scene in the Unreal editor and now it's time to bring our camera over so our animation is going to lock up to exactly what we designed in Maya. So if you remember, our animation is a really simple pull back. Let's play a few frames of this. We're going to move back to these turbines. We did a little logo reveal and we do a little logo hold. Okay, I'm going to look through my Perspective View. We're going to see our camera here. I'm going to scroll through. Very simple camera move. Okay. So there's a couple steps we need to go through to make sure our camera exports properly. First, lets take a look at how our camera is being animated. It's just a camera under a very simple null. There are numerous ways and kinds of camera rigs that you might be using to animate your camera. This is a…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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