From the course: Unreal Engine 4: Realtime Motion Graphics
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Export Maya camera and import into Matinee
From the course: Unreal Engine 4: Realtime Motion Graphics
Export Maya camera and import into Matinee
- [Voiceover] In this video, we're gonna take a look at how to export the camera for this example properly, so we can get it into Unreal Engine. Now this example's a bit different because our camera's animated in a different way with a different kind of camera rig. And this is good because it shows a bit more of a complex example of how we take a camera that's in a more advanced rig, and get it prepped properly with our 90 degree rotation that we looked at last time, and then finally out to a pure baked camera with no rig that will import properly into Unreal. So there's kind of two levels of prep we need to do for this one. And so it's a little bit more complicated, but we'll get through it easily, and you'll get to understand why we're doing this. So I'm going to zoom out here, I'll go to my perspective view. I'm just going to scroll through a timeline, we can see our camera just moving around our scene. I'm gonna select all the objects in this scene, and I'm gonna hide then. And…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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