From the course: Unreal Engine 4: Realtime Motion Graphics

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Exporting C4D camera

Exporting C4D camera

From the course: Unreal Engine 4: Realtime Motion Graphics

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Exporting C4D camera

- [Voiceover] In this video, we're going to take a look at how to export our camera from Cinema 4d to properly get an fbx file that we can bring into Unreal. Okay, so this is the scene we've been putting together. We're back into our Cinema 4D file. Scroll through, we've seen this a couple times; you know what's going on. And so we want to delete out everything except for our camera. So I'm going to delete everything out of the scene, same thing like we did when we were dealing with the geometry; I'm going to delete all of that stuff out. I'm going to select my render camera. I'll go to Cameras, Use Camera, Default Camera, so we can just see the camera on a path. I'll turn on the grid here, so we can just see the grid. Okay, so, we have our camera and our path in Cinema 4D, and we just have to do one specific, technical thing to make this camera work properly. You can see there's a lot of key frames here; this camera was created in Maya, baked out, and then brought into Cinema 4D, and…

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