From the course: Unreal Engine 4: Realtime Motion Graphics
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Exporting C4D camera
From the course: Unreal Engine 4: Realtime Motion Graphics
Exporting C4D camera
- [Voiceover] In this video, we're going to take a look at how to export our camera from Cinema 4d to properly get an fbx file that we can bring into Unreal. Okay, so this is the scene we've been putting together. We're back into our Cinema 4D file. Scroll through, we've seen this a couple times; you know what's going on. And so we want to delete out everything except for our camera. So I'm going to delete everything out of the scene, same thing like we did when we were dealing with the geometry; I'm going to delete all of that stuff out. I'm going to select my render camera. I'll go to Cameras, Use Camera, Default Camera, so we can just see the camera on a path. I'll turn on the grid here, so we can just see the grid. Okay, so, we have our camera and our path in Cinema 4D, and we just have to do one specific, technical thing to make this camera work properly. You can see there's a lot of key frames here; this camera was created in Maya, baked out, and then brought into Cinema 4D, and…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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