From the course: Unreal Engine 4: Realtime Motion Graphics

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Importing files

Importing files

From the course: Unreal Engine 4: Realtime Motion Graphics

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Importing files

- [Voiceover] So, I've taken a look at the Unreal Editor, and how to navigate around, and how to set up the UI. What we're gonna do now is we're gonna make a new project just to Import a piece of geometry to start seeing how that workflow operates. So, we're back in the Epic Games launcher, and I'm just gonna launch the engine. I'll make a new project just to get started off here properly. Blank blueprint project, all these same settings, make sure to have No Starter Content on 'cause we don't need their basic stuff in there for us already. And under name, we're gonna call this Chapter One. Okay, so now I'm gonna set up my folders, I'm gonna make a new folder, I'm gonna call it 01_MAPS. New folder, 02_GEO. A new folder, 03_TEX. And a new folder, 04_MAPS. So, a little basic folder structure. I'm gonna go under View Options, and go to View Type List just so we have a nice list of these things, and let's close that so we can just have what we need here. All right, so now we're just gonna…

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