From the course: Unreal Engine 4: Realtime Motion Graphics
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Importing files
From the course: Unreal Engine 4: Realtime Motion Graphics
Importing files
- [Voiceover] So, I've taken a look at the Unreal Editor, and how to navigate around, and how to set up the UI. What we're gonna do now is we're gonna make a new project just to Import a piece of geometry to start seeing how that workflow operates. So, we're back in the Epic Games launcher, and I'm just gonna launch the engine. I'll make a new project just to get started off here properly. Blank blueprint project, all these same settings, make sure to have No Starter Content on 'cause we don't need their basic stuff in there for us already. And under name, we're gonna call this Chapter One. Okay, so now I'm gonna set up my folders, I'm gonna make a new folder, I'm gonna call it 01_MAPS. New folder, 02_GEO. A new folder, 03_TEX. And a new folder, 04_MAPS. So, a little basic folder structure. I'm gonna go under View Options, and go to View Type List just so we have a nice list of these things, and let's close that so we can just have what we need here. All right, so now we're just gonna…
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Contents
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Using the Epic Games Launcher and creating a new project2m 48s
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Organizing a UE4 project3m 14s
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Overview of the UE4 interface1m 58s
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Coordinates and navigation2m 43s
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Engine settings2m 34s
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Importing files7m 29s
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Creating materials6m 23s
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Adding a camera to a scene1m 6s
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Creating keyframes with the Matinee Editor11m 33s
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Playback and export3m 34s
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Unit setup in Maya1m 20s
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Unit setup in C4D1m 2s
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